Every button, table and control on the main window, and its command.
This page is generated from the console's own code, so it lists what
the shipping build actually does - not what someone remembered to
write down.
Every named control on the main window, what it does, and the command it is
equivalent to. Generated from the running application, so the labels and
tooltips below are the ones the app really shows.
For where each of these sits on screen, see The main window.
Everything echoes. Whatever you click writes the equivalent command into
the command history. The “Command” column below is that same command.
Controls that are built per fixture - the attribute sliders, dials, colour
picker and wheel strips in the programmer - are not listed individually,
because which ones exist depends on what you have selected. They are covered in
The programmer.
| Menu | Entries |
|---|
| File | New · Open… · Save · Save As… · Export (Patch…, Objects…, Without Cues…) · Fixture Editor · Patch Wizard · Generate from Rig… · Config… · Exit |
| Edit | Undo · Redo |
| Licence | Licence status · Beta membership · Licence… · Enter Offline Activation Code… · Deactivate This Device… · Manage Licence Online… |
| Help | Help Contents · Search Help… · Getting started (5 entries) · Programming (5 entries) · Stored looks (5 entries) · Playback (6 entries) · Rig and patch (8 entries) · Setup (7 entries) · Reference (5 entries) |
Tabs
The west-side tab strip, in order: Fixtures & Groups · Cues · Cue Inspector · Faders · Palettes · Presets · SFX · Targets · +.
| Control | What it does | Command |
|---|
| Live | Puts the programmer live, so what you build reaches the output. (Switch programmer to live output mode) | LIVE |
| Blind | Suppresses programmer output - including programmer effects - so you can build the next look during the current one. The window background turns dark blue while it is on. (Switch programmer to blind edit mode) | BLIND |
| Autosave | Autosaves the current showfile to a sidecar a few seconds after each change. Needs a saved showfile, and is unavailable while you are working from a recovered autosave. (Autosave is unavailable until the showfile has been saved) | CONFIG AUTOSAVE ON|OFF |
| Blackout | Takes every intensity to zero. Fixtures listed under CONFIG BLACKOUT EXCLUDE are spared, and the fade back up is configurable. (Toggle blackout output state) | BLACKOUT |
| Emergency | Fires the stored emergency state, which supersedes every other layer. Store it with CONFIG EMERGENCY SAVE. (Toggle emergency output state) | EMERGENCY |
| Grand master fader (scales overall intensity) | Grand master: scales every intensity in the merged output. | MASTER GRAND <level> |
| Reset | Returns the grand master to full. (Reset grand master to full) | MASTER GRAND RESET |
| Group Faders | Shows the group master faders, one per group, each scaling its members’ intensity. (Show group master faders) | MASTER GROUP <ids...> <level> |
Fixtures & Groups tab
| Control | What it does | Command |
|---|
| Fixture table | The patch. Click to select, ctrl-click to add, shift-click for a run; double-click a cell to edit id, name, address or position. Text colour says where each value came from - blue programmer, green preset, gold palette, magenta effect. | FIXTURE <ids...> |
| Group table | Your groups, with member counts. Click to select a group; double-click the Name cell to rename. | GROUP <id> |
| Add selected fixtures to new group | Makes a new group out of whatever is selected in the fixture table. | STORE GROUP <n> "name" |
| Delete selected group | Deletes the selected group. | DELETE GROUP <id> |
| Delete selected fixture | Deletes the selected fixture from the patch. | DELETE FIXTURE <id> |
| Table | Shows the fixtures as the editable table. (Show fixtures in the editable table) | - |
| Layout | Swaps the table for the 2D stage layout in the same space. (Show fixtures in the 2D stage layout) | LAYOUT |
| Patch wizard | Opens the Patch Wizard: pick a model, a quantity and an address, and click the DMX grid to place them. | PATCH WIZARD |
| Generate… | Opens the Generate window, which builds groups, palettes, presets, effects and targets out of the patched rig. | GENERATE |
| Highlight | Drives the selected fixtures to a bright open state so you can see what you have picked. Configurable under CONFIG HIGHLIGHT. (Toggle highlight output override) | HIGHLIGHT ON|OFF |
| Lowlight | Drops everything that is not selected to a dim level. (Toggle lowlight output override) | LOWLIGHT ON|OFF |
| Solo | Only the selected fixtures output at all. (Toggle solo output override) | SOLO ON|OFF |
| Presets… | Menu of preset actions for the current selection - apply, unapply, store, update. | PRESET <id> · STORE PRESET <id> |
| Clear prog | Empties the programmer. The first thing to try when the stage is not doing what playback says it should. (Clear programmer values) | CLEAR PROGRAMMER |
| Fixture table text colour key | Legend for the fixture table’s text colours. | - |
Programmer
| Control | What it does | Command |
|---|
| Programmer side tabs | The west-side tab strip: Fixtures & Groups, Cues, Cue Inspector, Faders, Palettes, Presets, SFX, Targets, and + to add a custom view. | - |
| Main tabs | The main content area. The tab bar is hidden; the view is switched from the west-side strip. | - |
| Palettes… | Menu of palette actions for the current selection - apply to selection, unapply, store, update. | PALETTE <id> · STORE PALETTE <id> TYPE … |
Programmer - fan panel
Under the pan and tilt controls. The spread boxes themselves are built with the position controls, so they appear only when the selection can pan or tilt. See Fanning and spread.
| Control | What it does | Command |
|---|
| Fan Global | Fans the whole selection as one line instead of fanning within each selected group. | <attr> <centre> FAN <width> GLOBAL |
| Pandirection combo | Which way the pan fan runs: Normal and Reverse are ramps, In and Out are mirrored about the middle of the selection. | PAN <centre> FAN <width> DIRECTION NORMAL|REVERSE|IN|OUT |
| Random | Scatters the fixtures along the pan spread instead of stepping them in order. The scatter is seeded, so it repeats. | PAN <centre> FAN <width> RANDOM |
| Split the selection into mirrored sections; each wing fans the full spread and every other one runs in reverse (PAN … FAN … WINGS n). | Splits the selection into mirrored sections; each wing fans the full spread, alternating direction. | PAN <centre> FAN <width> WINGS <n> |
| Buddy adjacent fixtures together so each block of n shares one position in the spread (PAN … FAN … BLOCKS n). | Buddies adjacent fixtures so each block of n shares one value. | PAN <centre> FAN <width> BLOCKS <n> |
| Tiltdirection combo | Which way the tilt fan runs. | TILT <centre> FAN <width> DIRECTION NORMAL|REVERSE|IN|OUT |
| Random | Scatters the fixtures along the tilt spread. | TILT <centre> FAN <width> RANDOM |
| Split the selection into mirrored sections; each wing fans the full spread and every other one runs in reverse (TILT … FAN … WINGS n). | Mirrored sections for the tilt fan. | TILT <centre> FAN <width> WINGS <n> |
| Buddy adjacent fixtures together so each block of n shares one position in the spread (TILT … FAN … BLOCKS n). | Buddies adjacent fixtures for the tilt fan. | TILT <centre> FAN <width> BLOCKS <n> |
Cues tab
| Control | What it does | Command |
|---|
| Cue table | The selected cue list. Green is the cue that last played, amber the cue GO will fire next, blue a cue active on an executor. Double-click a cell to edit the label, timings or the Follow mode. | LIST CUES |
| Cue part table | The parts of the selected cue, each with its own delay, fade up and fade down. Every part’s delay is measured from when the cue fires. | CUE <n> PART <p> … |
| Cues tab cuelist combo | Which cue list the table and GO refer to. Every other cue list keeps running. | SELECT CUELIST <id> |
| ADD | Creates a new cue list. | ADD CUELIST [<name>] |
| UPDATE | Renames the selected cue list. | UPDATE CUELIST <id> <name> |
| GO | Fires the next cue in the selected cue list. The button shows which cue that will be. | GO |
| STOP | Fades the selected cue list out. Cancels any pending follow on it. (Fade the selected cue list out) | STOP |
| Programmer → Cue 1 | Stores the programmer contents into the next free cue number. (Store the programmer into the next cue number) | STORE CUE <n> |
| Output → Cue 1 | Stores the whole live output - cues, faders and programmer together - as one cue. (Store the full live output into the next cue number) | STORE CUE <n> OUTPUT |
| + Jump | Adds a jump cue: it produces no light, and redirects playback to another cue, which is how loops and skips are built. (Add a jump cue that redirects to another cue (for loops or skips)) | - |
| KILL | Cuts the selected cue list out with no fade. Cancels any pending follow on it. (Cut the selected cue list out with no fade) | KILL |
| Delete selected cue | Deletes the selected cue. | DELETE CUE <n> |
| Update loaded cue part | Writes the programmer back into the cue part you loaded from, so an edit round-trips without re-storing the whole cue. | UPDATE CUE <n> PART <p> |
Cue Inspector tab
| Control | What it does | Command |
|---|
| Delete selected cue | Deletes the cue selected in the inspector. | DELETE CUE <n> |
| Cue inspector table | One cue opened up: every part, fixture, group and capability it stores, with its timings. Cells are editable. | SHOW CUE <n> FULL |
| Cue inspector cuelist combo | Which cue list the inspector is showing. | SELECT CUELIST <id> |
| Add Cue List | Creates a new cue list. | ADD CUELIST [<name>] |
| Update Cue List | Renames the selected cue list. | UPDATE CUELIST <id> <name> |
| Cue inspector filter edit | Filters the inspector rows as you type. | - |
| Load selected part into programmer | Loads the selected cue part into the programmer so you can edit it. | LOAD CUE <n> PART <p> INTO PROGRAMMER |
| Play cue + load selected part | Fires the cue and loads the selected part into the programmer in one step, so you edit against what the stage is actually doing. | GO <n> · LOAD CUE <n> PART <p> INTO PROGRAMMER |
| Live | Puts the programmer live while you work in the inspector. | LIVE |
| Blind | Puts the programmer in blind while you work in the inspector. | BLIND |
Palettes tab
| Control | What it does | Command |
|---|
| Palettes table | Stored palettes as a table: id, name, type and contents. Editable in place. | LIST PALETTES |
| Palette icon list | The same palettes as generated icons, so a colour reads as a colour. | LIST PALETTES |
| List | Shows palettes as a table. (Show palettes as a table) | - |
| Icons | Shows palettes as generated icons. (Show palettes as generated icons) | - |
| Delete selected palette | Deletes the selected palette. | DELETE PALETTE <id> |
Presets tab
| Control | What it does | Command |
|---|
| Presets table | Stored presets as a table: id, name and what they cover. | LIST PRESETS |
| Preset icon list | The same presets as generated icons showing the look each one holds. | LIST PRESETS |
| List | Shows presets as a table. (Show presets as a table) | - |
| Icons | Shows presets as generated icons. (Show presets as generated icons) | - |
| Delete selected preset | Deletes the selected preset. | DELETE PRESET <id> |
SFX tab
| Control | What it does | Command |
|---|
| Sfx table | Effect templates: waveform or chase, size, speed, spread and mode. Editable in place. | LIST SFX |
| Sfx icon list | The same effects as generated icons showing what each one does. | LIST SFX |
| List | Shows effects as a table. (Show SFX as a table) | - |
| Icons | Shows effects as generated icons. (Show SFX as generated icons) | - |
| Add SFX | Creates a new effect template. (Create a new effect) | ADD SFX <id> … |
| Delete selected SFX | Deletes the selected effect. | DELETE SFX <id> |
| Apply to selected | Applies the selected effect to the current fixture or group selection. (Apply the selected SFX to the current fixture/group selection (APPLY SFX)) | APPLY SFX <id> |
| Unapply from selected | Removes the selected effect from the current selection. (Remove the selected SFX from the current fixture/group selection (UNAPPLY SFX)) | UNAPPLY SFX <id> |
| Sfx add capability combo | Which further attribute to add to the selected effect. | UPDATE SFX <id> <capability> … |
| Add | Adds the chosen attribute to the effect, so one template can drive several capabilities at once. | UPDATE SFX <id> <capability> … |
| Frequency masters table | Frequency masters: shared clocks that several effects can ride so they stay locked together. | LIST FREQUENCIES |
| Add Frequency | Creates a new frequency master. (Create a new frequency master) | CREATE FREQUENCY <id> SPEED|BPM <value> |
| Delete selected frequency master | Deletes the selected frequency master. | DELETE FREQUENCY <id> |
Targets tab
| Control | What it does | Command |
|---|
| Targets table | Targets as a table: id, name and X/Y/Z in metres. Editable in place; moving a target re-solves every fixture bound to it. | LIST TARGETS |
| Target icon list | The same targets as bird’s-eye stage plans. | LIST TARGETS |
| List | Shows targets as a table. (Show targets as a table) | - |
| Icons | Shows targets as bird’s-eye stage plans. (Show targets as bird’s-eye stage plans) | - |
| Add Target | Creates a new target. | CREATE TARGET [<id>] POS <x> <y> <z> |
| Delete selected target | Deletes the selected target. | DELETE TARGET <id> |
| Capture Selected | Binds the current selection to the selected target, so those fixtures keep tracking it as it moves. | CAPTURE AT TARGET <id> |
| Release Selected | Unbinds the current selection from the selected target. | RELEASE FROM TARGET <id> |
| Target cli input | A command box for target commands, so you can type coordinates without leaving the tab. | - |
Faders tab
The fader strips are built from the current page, so how many there are follows CONFIG FADERS <n> and none of them is a fixed control. Each strip has a level fader, Momentary and Latch buttons, a Configure button that opens the Fader Config window, and a page selector above the bank. See Faders and pages.
Command line
| Control | What it does | Command |
|---|
| Command input | Type a command and press Enter. Ghost text shows the rest of the syntax, Tab completes, Up and Down walk this session’s history. | - |
| Command history | What you ran and what the console said back. White is the command, green success, amber a warning, red a rejection. Every GUI action echoes here. | - |
Command line - cue pane
| Control | What it does | Command |
|---|
| Command cue table | A duplicate of the Cues tab’s cue table, so you can run the show while the west side shows something else. | LIST CUES |
| Command cue pane cuelist combo | Which cue list the cue pane refers to. | SELECT CUELIST <id> |
| ADD | Creates a new cue list. | ADD CUELIST [<name>] |
| UPDATE | Renames the selected cue list. | UPDATE CUELIST <id> <name> |
| GO | Fires the next cue. | GO |
| STOP | Fades the selected cue list out. (Fade the selected cue list out) | STOP |
| Programmer → Cue 1 | Stores the programmer into the next free cue number. (Store the programmer into the next cue number) | STORE CUE <n> |
| Output → Cue 1 | Stores the whole live output as one cue. (Store the full live output into the next cue number) | STORE CUE <n> OUTPUT |
| + Jump | Adds a jump cue. (Add a jump cue that redirects to another cue (for loops or skips)) | - |
| KILL | Cuts the selected cue list out with no fade. (Cut the selected cue list out with no fade) | KILL |
| Delete selected cue | Deletes the selected cue. | DELETE CUE <n> |